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Rhode Island Q&A | STOked 93

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Star Trek Online’s lead designer, Al Rivera, joins us to chat about the new Rhode Island variant, STO’s latest Tier 2 science starship! In another segment of “Rumor Busting” he also lays down long-term plans on bringing more and more starships to the game, new special abilities, and so much more behind-the-scenes info.

Then the Foundry Files team returns to report on their latest player created adventure, and we cover the community’s STO beginner tips and collection of “tribal knowledge” that all captains must know.

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Show Notes:


Rhode Island Variant lands on TribblePatch Notes
Info Thread from Jupiter Force
STOWiki – Console Details

Rumor Busting with Al “CaptainGeko” Rivera:

  • Is there a canon reference that this ability is based on? (Picard maneuver? TNG – Peak Performance? Voyager – Basics?)
  • How good is the cloak?
  • Can the decoy be destroyed? How resilient is it? It does damage, right?
  • What does “Aggression Stealth” mean?
  • What’s the C-Store cost? Bought with emblems?
  • Is the current Boff setup finalized?
  • Any chance of a T5 version?
  • KDF equivalent?
  • The tooltip for the console lists like 2 dozen skills that affect it… are there any that affect it more than others?

Star Trek Convention in Vegas – Aug 11 – Aug 14
* Gozer, Zero, Thomas and JHeinig, hosted by Priority One
* Twitter-based contests for prizes, including autographed versions of Ent-F poster

Cryptic is Hiring again!LINK
Only one position specifically calls for “Star Trek knowledge” – Systems Designer

Suricata’s Ship Chart has been updated!

Amazon JB Chrome Extension!
Support the show with your reckless spending!

Tweet Leaks


  • Mission: “First Cause, Then Effect”
  • Author: RogueEnterprise
  • Total Plays: 3749
  • Total Star Rating: 4.26

* Intended for SOLO play *


Story: 7.57
Technical: 6.40
Gameplay: 7.20
TOTAL: 7.13

+ Starbase UGC
+ Wiki UGC Tutorials
+ Podcast UGC
+ Podcast UGC Review


Bobdoesthejob Wrote:

  • Disable Kit visuals so you can strut your hot stuff

Hevach Wrote:

  • Mission Replay and other ship interior functions, great way to get missing parts of a reward set!

OggOfSkish Wrote:

  • When you run a scan (by pressing the V Key)


  • You need to go through 11 grades of spent skill points to get promoted to the next rank. So many people see their 9th

hatchery Wrote:

  • … there’s actually an auto-fire option?
  • … you can buy schematics for crafting?
  • … you can replay some missions to get new level appropriate rewards?
  • … accepting a map transition to a team mate’s bridge will put you alone in their bridge with your BOFFs?
  • … you can share most missions with team mates?
  • … you can breed tribbles?
  • … you can have high-end skills trained to your BOFFs by other players?
  • … you can display trophies in your ship’s interior?
  • … the cooldown timer on repeatable missions will start to count down at the time of accpeting the mission?
  • … you can win the bat’leth contest on Forcas III?
  • … release notes contain important information?

Written by chris

August 9th, 2011 at 12:15 am

Caught in the Crossfire | STOked 92

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We’ve packed together the latest leaks and news about upcoming features, including details of the impending Borg Invasion, a KDF Flagship, and the Rhode Island class starship. All of this, PLUS a bonus helping of “Daniel Stahl SAYS STUFF” in this week’s news feed!

After that, we’ll share the results of our Starfleet Academy feature poll from last week, and lay out a whole new Community Feedback question for you all to make your voices heard!

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Show Notes:


Massive Star Trek DVD Sweepstakes on Facebook

TNG on Blu-ray Coming In 2012

Borg Invasion Teases:
* STOwiki has been gathering info
* Contact dialog popup leaked into recent patch
* 5x skill point rewards?!

The Foundry makes a TRIUMPHANT return!
and then went away again, until Monday (so they could look at the collected data)

Tribble Test Reward is LIVE

Info on CapnLogan’s “free time” work on this project

Another compilation shot of the Odyssey Class (EntF)

Rhode Island Class vessel coming soon
* Decoy + Cloak power (Console? Type?)
* d’Stahl@dstahl: The RI power allows you to create an exact holo copy of your ship while you go stealthy and slink away. Any ship that was targeting you now targets decoy

Daniel Stahl SAYS STUFF

Stahl on Trek Radio
* Confirmed that Cryptic wants to split Ground and Space skills (no timeline)
* Acknowledges the current content drought, and plans to change that soon, and permanently
* SFA: Trivia daily coming, which will possibly reward doffs

He popped online and held an impromptu Q&A
* A replica Defiant interior is in the works for an episode in the next series – it is possible that will become available
* i’m trying to get CBS approval to expand on some story points in Shatner’s “The Return” novel..
* there is a new King of the HIll pvp map coming in next feature episode series


Next Feature Requested for Starfleet Academy:

  • Testing Builds : 31.75%
  • Mission Replay Upgrade : 29.63%
  • Firing Range : 19.05%
  • Trek Trivia Quiz Game : 11.77%
  • PvP Arena “Dodge Ball” : 7.4%

StormyMaverick (and MANY others):
The NUMBER one thing I’d like to see at Starfleet Academy is THE KOBAYASHI MARU!

My idea would be for a mini-game. First you need to gain a Universal Cadet, perhaps through missions or recruitment assignments. You then ‘sponsor’ them for Starfleet Academy, much like Sisko did for Nog. Throughout their training, you use the mini-game to advise them (like a mentor) what to study for their upcoming tests.

I would like to see SFA In a weekly Series, Like Paradise Lost, where the Changelings Infltrate Earth, But start Wuth the SFA.

New question:

Tell us your top “newbie” tip!

  • Something not covered by the tutorial
  • Tribal knowledge
  • I wish I knew then, what I know now

Leave your submission on our SHOW PAGE (where you are reading these show notes!)

Ground Combat 2.0 | STOked 87

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Now that Ground Combat has been completely overhauled on Tribble, we’ve decided to not just get OUR hands on all the inner workings, but also invited Al “CrypticGeko” Rivera to give us an insider’s look at all of the finer details. Join us as MATH makes a triumphant and stylish return, as Geko walks us through all of the new mechanics, as well as some tips & tricks on getting the most out of Ground Combat 2.0.

Before that, join us as we explore the latest Engineering Report. PvP changes by the dozen are on their way, and we’ve got the details you need to hear. We round out the episode with an editorial review of the Qo’nos revamp, and tell you why TODAY IS A GOOD DAY TO (not) DIE. Q’apla!

Ready… Aim… FIRE!

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Show Notes:


June Engineering Report:
Consensual PvP ground combat in Qo’nos!
New KDF patrols are OPEN cross-faction PvP
- Areas will be clearly marked. Zoning in won’t immediately flag you, you can examine the situation first.
- Gozer clarifies how they’ll work.
New Ground & Space FAs coming soon, to flesh out the PvE queue
DELAY: Doff System will NOT launch with S4, but will be ready soon (sounds familiar…)
DELAY: Borg DSEs planned for June will now come alongside S4 launch 

Tweet Leaks!
- New character artist J-Nas, working on 2409 Cadet Uniform
- Cadet Uniform concept art
- Gozer promises STF pics/tweets
- Gozer delivers, with a pic of a new Infected tidbit (Accolade?)

Qo’nos Review

  • It feels, finally, like a CITY!
    • Roaming NPCs, varied architecture, flavor text/dialogues
    • The changing street signs are an awesome touch
  • The Bank (run by Ferengi)
    • First, awesome touch to have Ferengi in charge… just makes sense to a certain degree
    • Second, the “warehouse” area beneath the platform is just a mind-bogglingly awesome touch
  • The Boff Arena
    • This was my favorite part of the old Qo’nos, so I’m glad it’s still intact. Although having to “zone” to it was a bit jarring. I hope that transition can be smoothed out.
  • The Shipyard
    • O. M. G.
    • Not intuitive to find, but once you do it makes PERFECT sense
    • The fact that there’s no zoning when you transition, means that they managed to combine ground and space in some sort of epic fashion. Compliments to the gurus behind that.
      • Side Note: This was my first time seeing the new Ship Acquisition UI and it is TOTAL HAWTNESS.


o   New Options – there is now a new set of shooter mode controls and keybinds in the options menu, so you can manage both independently.
o   All values have been updated – Although the classic control mechanics are preserved in STO, the ground game has been completely rebalanced. All values including HP, damage, and most ground Kit and Captain abilities have been modified and updated.
o   Tooltips – All ground combat powers have been given complete and accurate tooltips.
o   Swap to shooter mode – use the N key to Swap between Shooter and RPG mode (we are probably remapping this). If you open a menu (like your skill page) while in shooter mode, you will temporarily drop back to RPG mode, so you can maintain control over your character. Use L-Mouse and R-Mouse to fire your primary and secondary attack on your weapon. Middle mouse will activate your melee attack. You can, however, still use the keyboard keys – 1, 2, and 3 – if you prefer. Notice you can fire your weapon without a target.
o   Cover – STO has a simple cover mechanic. Crouching behind a tall object can break line of site from your foe. I don’t want to over-sell this, but it does work.
o   R and T key – Using R and T will temporarily change the focus of your Mouse buttons. (This may change a bit. We already have a new iteration that may even be out in time for the interview).
o   Kit and Captain abilities – In RPG mode, like always, all abilities require a target.  However in Shooter mode, it works differently. If an ability can target self or friend, you won’t need a target. For instance, if you target an ally with a heal, you will heal that target. If you have no friendly target, you will heal yourself. Kit or Captain abilities that harm or debuff a single foe still requires a target, even in shooter mode.  This is to prevent misfires of abilities that have large cooldowns. However, Kit and Captain abilities that are AoE do not require a target to activate in shooter mode. If you have no target, the ability will activate at max range. So, for instance, you can place a Dampening field at a point on the ground in shooter mode.
o   Grenades – As an aoe, they do not require a target to activate in shooter mode.  Most significantly, they can be thrown over walls.
o   All weapons updated – You will now see a significant difference between each weapon.  They each have noticeable advantages and disadvantages, and swapping weapons will become much more meaningful.
o   Weapon melee – Melee can be activated with the middle mouse button or the 3 key. It is now a combo. The rifle combo is the most advance, while the Assault combo is more limited. Rifle Combos will change attacks automatically. The first always tries to push the target back, but if the target has grown resistant to knock backs, the combo will automatically change to expose attacks.  Once the target is exposed, the combo will again change to Exploit attacks.
o   Notable Weapon changes – Some weapons have been completely changed. When you log in, they will be updated. We can go through as many as you like, outlining the key differences of each.  But the following had the most significant change:

      • Assault Rapid sweep – Is now a Full Auto Rifle, and now uses Soldier skill instead of Special Forces. Its much faster and responsive, and its secondary attack can be swept across targets. Note the Dual Pistol secondary attack can also be swept.
      • Pulsewave rifle and Assault Arcwave – Both of these weapons are now the Pulsewave. We combined the secondary attacks of both weapons into one. The Pulsewave is now effectively an energy shotgun. Its fast and powerful, and both attacks do more damage the closer you are to the target.
      • Assault Multi-Beam – This weapon was given the most significant upgrade. It is now a minigun! Both attacks have a spool-up time, but are very high in damage. Its secondary attack fire an extremely long burst that can be swept across multiple targets.

o   What else is planned – Possible iteration on R and T with UI updates, Boff powers and Commands, splitting Aim and Crouch, bug fixes, tuning.
o   Questions and feedback – any additional questions or comments from you


Ground Combat Review

We’ll be dragging in Al Rivera for a hands-on of the mechanical changes, and a few tips/tricks. Before we do that, we wanted to give just some basic impressions of the system.

  • Responsiveness of the UI
  • Aiming, How It Feels
  • 8-direction movement

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Infected Perfected | STOked 85

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In the first of a 3-week long series of events, the STOked boys are taking you on an in-depth tour of the Borg Special Task Force missions. Up this week is a guide to “The Infected” which includes tips and tricks for painlessly eliminating the Borg drones, and their leaders.

Before we dig into that however, BIG NEWS landed this week regarding the impending purchase of Cryptic Studios by Perfect World International. Despite the community’s uproar over this news, we’re taking a more level-headed approach to the corporate nature of this acquisition, and intend to share our thoughts on why this could be one of the best business moves STO could potentially see.

Direct Download Links

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Show Notes:

It was announced this morning that “Perfect World” has penned a deal to purchase Cryptic Studios for 35million Euro. 

Other links/Cryptic responses:
Compilation of pre-responses
Official announcement from PR Newswire

J-RANT: Chinese Racism on Forums (for shame!)

F2P, Pay-to-Win
Star Trek IP in China?
“Angelica” 3D Engine — aging? Perhaps this acquisition is for the Cryptic engine?
PWE obtained Runic (makers of Torchlight) in 2009 and haven’t meddled at all.
R&D / Tech angle
“More importantly, Cryptic Studios’ highly reputable development team and its technology platform will further strengthen our well-established R&D capabilities.”
Jupiter Uniforms are here! C-Store: 280 pts
- Not a bad price for 5 new tops and pants.
- Pooooor Klingons…

- Earth Badge:
- Gatling Turrets:
- Qo’nos Courtyard:
- Exocomps to replace Drones:
— REALLY, DAN? A picture of an EMAIL?! Now you’re just taunting us.

Enterprise-F Dev Diary (How The Winner Was Chosen)
- Includes a “clay model” with more angles to view (still a WIP)

Infected Tips

Watch the uncut full stream here & Part 2 here:

General Tips:
- If you’re new, get experienced players to lead you through. There’s plenty out there now.
- Voice chat is highly recommended. (Vivox coming soon!)
- Follow directions. Or if you’re leading, give clear directions that are easy to follow!
- Do not progress any dialog pop-ups until the Team Leader gives the OK, or does it him/herself.
- Do not go in unprepared! Make sure you have a solid spec that plays to the specific strengths of both your Space AND Ground abilities.

Zip around BEHIND the gate, and do not activate the two popups until the team is in position.
With high DPS, you may be able to destroy the gate in a single activation sequence.
If you destroy the gate without killing transmitters, you get better loot.
If you do not destroy the gate in a single activation, you will be faced with 3-4 waves of borg ships that get progressively more and more powerful with each wave.

Good Space Boff Abilities:
Hazard Emitters (practically a must-have)
Tactical Team
A lot of DPS/buffs/debuffs
Gravity Well — good for chain reactions on warp cores!

Tactical Cubes have a ~5km explosion radius. If you are trying to keep the Transmitters alive, and have a Tac Cube spawned, be sure to lure it away from them before destroying the cube.

Tweet Update:
Cryptic_Gozer Dan Griffis
Weekly STF Update… Infected space 85% complete. Battle to destroy the Transwarp Gateway is much more interesting now :)

Ground Weapons:
Tactical — Sniper(x2)
Engineer+Science — CRM200 + Melee

Ground Kits:
Engineer: Fabrication or Bunker Kit
Tactical: Fire Team or Squad Leader
Science: Medic (at least one on the team)… if you want to DPS, I recommend Geophysicist

Order of Ground Targets:
Interlink Node
(Protos? Can be cleaned up at any time after Medical. May despawn on their own.)

Pull him OUT of his room, into the hallway.
He will stop and summon friends halfway through the fight. If you are in the hallway, they will not join the battle.

Get into the alcoves on the wall opposite from the entry doorway.
This blocks line of sight between group members (meaning, no heals!), which prevents her “chain lightning” attack from hitting more than one target at a time.

NEXT WEEK: “The Cure”
Keep your tips/guides coming! Jeremy is gonna try and post the best ones over at

Want to help the show?

Grab a shirt in the Jupiter Broadcasting Gear store!

Donate your CPU to help JB mine for bitcoins! Your idle CPU cycles can help us generate revenue!

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Hardcore Window Management | LAS | s16e06

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We break out our ugly sticks and beat our desktop into an ultimate nerd power-station! Find out about xmonad, a tiling window manager that might just blow your mind!

THEN – We’ve got the details on Fedora 15 and how to wipe the location tracking data off your Android phone!


Thanks to: Use our codes LINUX to save 10% at checkout, or LINUX20 to save 20% on hosting!

Direct Episode Download Links:

HD Video | Large Video | Mobile Video | MP3 | OGG Audio | OGG Video | YouTube

Episode Show Notes:

Runs Linux:
Chinese robotic triceratops, Runs Linux, no horns

Linux Fest Northwest Meet-up:

April 30th – May 1st
Bellingham, WA
Follow Bryan and Chris on Twitter to track us down!

Android Pick:
Location Cache – Android app

Linux Pick:
Vendetta Online

Google Loses Bedrock Suit, All Linux May Infringe
Good comment over at OS News
Announcing the release of Fedora 15 Beta!!
Yahoo! Joins Linux Foundation


kveras’ blog